92 lines
3.4 KiB
TypeScript
92 lines
3.4 KiB
TypeScript
"use server";
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import { revalidatePath } from "next/cache";
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import { getSession } from "@/lib/auth";
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/**
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* Offline mutation dispatcher.
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*
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* The v2 mobile admin (PR 3) introduces an IndexedDB-backed mutation
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* queue (src/lib/offline/queue.ts) and a sync engine
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* (src/lib/offline/sync.ts) that replays queued actions when the
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* device comes back online. The client side enqueues an action with a
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* name + JSON payload + idempotency key (clientActionId), then calls
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* `syncPending` which invokes this dispatcher for each pending action.
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*
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* The dispatcher is the single server-side bridge between the offline
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* queue and our SECURITY DEFINER server actions. To add a new offline-
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* capable action, append an entry to `listClientActions()` with:
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* - a stable name (kebab- or camelCase, the client enqueues by name)
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* - a handler that accepts the JSON payload and returns
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* { success: true } | { success: false; error: string }
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*
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* The action names referenced by the plan (markOrderReady,
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* markOrderPickedUp, updateStopStatus, adjustProductStock) do not yet
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* exist as server actions in the v1 codebase. They're added in
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* follow-up PRs. For now the dispatcher returns `{ ok: false, error:
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* "Unknown action" }` for them, which surfaces in the OfflineBanner
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* conflict count. This keeps the structure in place without coupling
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* PR 3 to a server-side action surface it doesn't own.
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*
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* Idempotency: each enqueue carries a clientActionId (uuid v4). Real
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* idempotency requires a dedup table on the server — that's also a
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* follow-up. Until then, replays of the same action will re-execute,
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* but last-write-wins on the underlying tables is safe for the
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* mutations we ship (status flips, stock adjust).
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*/
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interface ClientAction {
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name: string;
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// The handler signature is intentionally loose — payload shapes vary
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// per action. The dispatcher in `sync.ts` invokes this with the raw
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// payload from IndexedDB.
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handler: (payload: unknown, clientActionId: string) => Promise<{
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success: boolean;
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error?: string;
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}>;
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}
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async function listClientActions(): Promise<ClientAction[]> {
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await getSession(); // Wire real server actions here as they land:
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// { name: "markOrderReady", handler: markOrderReady },
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// { name: "markOrderPickedUp", handler: markOrderPickedUp },
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// { name: "updateStopStatus", handler: updateStopStatus },
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// { name: "adjustProductStock", handler: adjustProductStock },
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return [];
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}
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export async function dispatchClientAction(
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actionName: string,
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payload: unknown,
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clientActionId: string,
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): Promise<
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| { ok: true }
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| { ok: false; conflict: string }
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| { ok: false; error: string }
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> {
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await getSession(); const actions = await listClientActions();
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const action = actions.find((a) => a.name === actionName);
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if (!action) {
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return { ok: false, error: "Unknown action" };
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}
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try {
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const result = await action.handler(payload, clientActionId);
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if (result.success === false) {
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const message = result.error ?? "Action failed";
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if (/conflict|stale/i.test(message)) {
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return { ok: false, conflict: message };
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}
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return { ok: false, error: message };
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}
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revalidatePath("/admin/v2/orders");
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revalidatePath("/admin/v2/orders/[id]", "page");
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revalidatePath("/admin/v2/stops");
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revalidatePath("/admin/v2/products");
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return { ok: true };
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} catch (err) {
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return { ok: false, error: (err as Error).message };
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}
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}
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