Files
cyclone/src/hooks/useTailStream.ts
T

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TypeScript

// ---------------------------------------------------------------------------
// Live-tail connection lifecycle hook (sub-project 5, Phase 5 Task 19).
//
// Opens a `streamTail(resource)` connection, dispatches `item` events into
// the matching `useTailStore` slice, exposes the connection status to the
// page (for `<TailStatusPill>`), and survives transient backend failures
// with an exponential-backoff retry (1s → 2s → 4s → 8s → 16s, capped at
// 30s — spec §3.4). A stall detector flips status to `stalled` after 30s
// of silence (no event, including heartbeats) so the UI can show a stale
// connection without polling.
//
// Design notes:
// - One effect per `(resource, reconnectNonce)` pair. Bumping
// `reconnectNonce` from `forceReconnect()` re-runs the effect, which
// aborts the in-flight stream (cleanup) and opens a fresh one.
// - The AbortController is stored in a ref so `forceReconnect` can abort
// even from outside React's render cycle.
// - Backoff is indexed by an `attempt` counter that resets to 0 once the
// server completes a snapshot (i.e. we're "live"). A clean server-side
// EOF is treated like an error — we reconnect with backoff.
// - `setStatus("closed")` fires from the effect cleanup; the consumer
// (e.g. `<TailStatusPill>`) typically unmounts at the same time, so
// this update is rarely observed — but it's there for any parent that
// keeps the consumer rendered after the hook is detached.
// ---------------------------------------------------------------------------
import { useCallback, useEffect, useRef, useState } from "react";
import { streamTail, type TailResource } from "@/lib/tail-stream";
import { useTailStore } from "@/store/tail-store";
import type { Activity, Claim, Remittance } from "@/types";
export type TailStatus =
| "connecting"
| "live"
| "reconnecting"
| "closed"
| "stalled"
| "error";
export interface UseTailStreamResult {
status: TailStatus;
lastEventAt: Date | null;
error: Error | null;
forceReconnect: () => void;
}
/** Backoff schedule per spec §3.4: 1s, 2s, 4s, 8s, 16s, then cap at 30s. */
const BACKOFF_STEPS_MS: readonly number[] = [
1_000, 2_000, 4_000, 8_000, 16_000, 30_000,
];
/** No event (including heartbeat) for this long → flip to `stalled`. */
const STALL_TIMEOUT_MS = 30_000;
function backoffDelayMs(attempt: number): number {
const i = Math.min(Math.max(attempt, 0), BACKOFF_STEPS_MS.length - 1);
return BACKOFF_STEPS_MS[i] as number;
}
/**
* Dispatch a single item event into the matching slice of the tail store.
* The store slices are typed with the canonical shapes (`Claim`,
* `Remittance`, `Activity`); the stream yields `unknown` so we cast here.
*/
function dispatch(resource: TailResource, data: unknown): void {
const store = useTailStore.getState();
switch (resource) {
case "claims":
store.addClaim(data as Claim);
break;
case "remittances":
store.addRemittance(data as Remittance);
break;
case "activity":
store.addActivity(data as Activity);
break;
}
}
export function useTailStream(resource: TailResource): UseTailStreamResult {
const [status, setStatus] = useState<TailStatus>("connecting");
const [lastEventAt, setLastEventAt] = useState<Date | null>(null);
const [error, setError] = useState<Error | null>(null);
/**
* Bumping this state causes the effect to re-run, aborting the current
* stream and starting a fresh one. `forceReconnect` is the only place
* we mutate it from outside the effect itself.
*/
const [reconnectNonce, setReconnectNonce] = useState(0);
/**
* Hold the in-flight AbortController so `forceReconnect` can tear it
* down even when called from a stale render. The effect cleanup also
* aborts via this ref.
*/
const abortRef = useRef<AbortController | null>(null);
const forceReconnect = useCallback(() => {
setReconnectNonce((n) => n + 1);
}, []);
useEffect(() => {
let cancelled = false;
let attempt = 0;
let stallTimer: ReturnType<typeof setTimeout> | null = null;
let backoffTimer: ReturnType<typeof setTimeout> | null = null;
const clearStall = (): void => {
if (stallTimer) {
clearTimeout(stallTimer);
stallTimer = null;
}
};
/**
* Re-arm the stall detector. Called on every event (including
* heartbeats and `item_dropped` notices) so a quiet backend that
* still pings every <30s doesn't get flagged as stalled. The stall
* timer only flips status if we were already in a "still trying"
* state — once we're `closed` or `error`, a missed heartbeat
* shouldn't override that.
*/
const armStall = (): void => {
clearStall();
stallTimer = setTimeout(() => {
if (cancelled) return;
setStatus((prev) => {
if (
prev === "closed" ||
prev === "reconnecting" ||
prev === "error" ||
prev === "stalled"
) {
return prev;
}
return "stalled";
});
}, STALL_TIMEOUT_MS);
};
const scheduleReconnect = (): void => {
if (cancelled) return;
if (backoffTimer) {
clearTimeout(backoffTimer);
backoffTimer = null;
}
const delay = backoffDelayMs(attempt);
backoffTimer = setTimeout(() => {
if (cancelled) return;
backoffTimer = null;
attempt += 1;
void openOnce();
}, delay);
};
const openOnce = async (): Promise<void> => {
if (cancelled) return;
const controller = new AbortController();
abortRef.current = controller;
// First attempt → "connecting". Subsequent retries → "reconnecting"
// so the user can see that we've lost the prior connection.
setStatus(attempt === 0 ? "connecting" : "reconnecting");
try {
const iter = streamTail(resource, { signal: controller.signal });
// eslint-disable-next-line @typescript-eslint/no-unused-vars
for await (const ev of iter) {
if (cancelled) return;
setLastEventAt(new Date());
armStall();
switch (ev.type) {
case "snapshot_end":
// Server finished replaying; we are now live. Reset the
// backoff counter so a transient blip doesn't penalize the
// next outage.
attempt = 0;
setStatus("live");
break;
case "item":
dispatch(resource, ev.data);
break;
case "heartbeat":
case "item_dropped":
// No state change — the stall timer has already been
// re-armed. These exist purely so the hook knows the
// connection is alive.
break;
case "error":
// Yielded (not thrown) error event. Promote to a thrown
// Error so the catch block below runs the reconnect
// machinery.
throw new Error(ev.data.message);
}
}
// Stream finished cleanly (server-side EOF). Treat as a
// reconnect-trigger: if we're still mounted, schedule a retry.
if (!cancelled) {
setStatus("reconnecting");
scheduleReconnect();
}
} catch (err) {
if (cancelled) return;
// An abort during teardown isn't really an error — the stream
// is being torn down on purpose. Skip the reconnect.
if (controller.signal.aborted) return;
const e = err instanceof Error ? err : new Error(String(err));
setError(e);
setStatus("error");
scheduleReconnect();
}
};
void openOnce();
armStall();
return () => {
cancelled = true;
if (abortRef.current) {
abortRef.current.abort();
abortRef.current = null;
}
if (backoffTimer) {
clearTimeout(backoffTimer);
backoffTimer = null;
}
clearStall();
// Per spec: on unmount, status = closed. This is the only way a
// parent that keeps the consumer mounted (e.g. for a transition)
// can observe the closed state.
setStatus("closed");
};
}, [resource, reconnectNonce]);
return { status, lastEventAt, error, forceReconnect };
}