feat(frontend): useDrawerKeyboard hook for j/k/esc/?
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@@ -0,0 +1,207 @@
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// @vitest-environment happy-dom
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// Mirror the IS_REACT_ACT_ENVIRONMENT setup from the other hook tests so
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// React doesn't log act() warnings about the createRoot render/unmount.
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(globalThis as { IS_REACT_ACT_ENVIRONMENT?: boolean }).IS_REACT_ACT_ENVIRONMENT = true;
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import React, { act } from "react";
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import { createRoot, type Root } from "react-dom/client";
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import { describe, expect, it, vi, beforeEach } from "vitest";
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import { useDrawerKeyboard } from "./useDrawerKeyboard";
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/**
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* Minimal renderHook shim — same pattern as `useReconciliation.test.ts`
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* and `useClaimDetail.test.ts`. The project doesn't ship
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* `@testing-library/react`, so we wire a Probe component into a real
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* `createRoot` and let it call our hook.
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*
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* Unlike the other hook tests, `useDrawerKeyboard` returns `void` (its
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* side effect is the window listener), so the shim doesn't need to
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* surface a `result` — we just need `unmount` to verify cleanup.
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*/
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function renderHook(setup: () => void): { unmount: () => void } {
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const container = document.createElement("div");
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document.body.appendChild(container);
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function Probe() {
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setup();
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return null;
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}
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const root: Root = createRoot(container);
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act(() => {
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root.render(React.createElement(Probe));
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});
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return {
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unmount: () => {
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act(() => root.unmount());
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container.remove();
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},
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};
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}
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/**
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* Dispatch a synthetic keydown. By default the target is `window`
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* (which is what a real keypress bubbles to). Pass an explicit target
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* for the "input has focus" test, since a real keystroke would have
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* the focused element as its `target`. `bubbles: true` + `cancelable:
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* true` so the event behaves like a real keydown — the handler calls
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* `preventDefault` on matched keys.
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*/
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function pressKey(
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key: string,
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target: EventTarget = window,
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init: KeyboardEventInit = {}
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): void {
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const event = new KeyboardEvent("keydown", {
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key,
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bubbles: true,
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cancelable: true,
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...init,
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});
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target.dispatchEvent(event);
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}
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describe("useDrawerKeyboard", () => {
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// `vi.fn()` with no args in vitest 4 is typed `Mock<Procedure |
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// Constructable>`, which carries a constructor signature and won't
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// assign to `() => void`. Constraining the generic to `vi.fn<() => void>()`
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// gives a plain function-typed mock that flows directly into the hook's
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// callback params.
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let onNext: () => void;
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let onPrev: () => void;
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let onClose: () => void;
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let onToggleHelp: () => void;
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beforeEach(() => {
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onNext = vi.fn<() => void>();
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onPrev = vi.fn<() => void>();
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onClose = vi.fn<() => void>();
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onToggleHelp = vi.fn<() => void>();
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});
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it("fires onNext for j and ArrowDown", () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: true, onNext, onPrev, onClose, onToggleHelp })
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);
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pressKey("j");
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expect(onNext).toHaveBeenCalledTimes(1);
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expect(onPrev).not.toHaveBeenCalled();
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pressKey("ArrowDown");
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expect(onNext).toHaveBeenCalledTimes(2);
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expect(onPrev).not.toHaveBeenCalled();
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unmount();
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});
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it("fires onPrev for k and ArrowUp", () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: true, onNext, onPrev, onClose, onToggleHelp })
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);
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pressKey("k");
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expect(onPrev).toHaveBeenCalledTimes(1);
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expect(onNext).not.toHaveBeenCalled();
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pressKey("ArrowUp");
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expect(onPrev).toHaveBeenCalledTimes(2);
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expect(onNext).not.toHaveBeenCalled();
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unmount();
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});
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it("fires onClose when Escape is pressed", () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: true, onNext, onPrev, onClose, onToggleHelp })
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);
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pressKey("Escape");
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expect(onClose).toHaveBeenCalledTimes(1);
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expect(onNext).not.toHaveBeenCalled();
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expect(onPrev).not.toHaveBeenCalled();
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expect(onToggleHelp).not.toHaveBeenCalled();
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unmount();
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});
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it('fires onToggleHelp when "?" is pressed', () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: true, onNext, onPrev, onClose, onToggleHelp })
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);
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pressKey("?");
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expect(onToggleHelp).toHaveBeenCalledTimes(1);
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expect(onNext).not.toHaveBeenCalled();
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expect(onPrev).not.toHaveBeenCalled();
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expect(onClose).not.toHaveBeenCalled();
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unmount();
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});
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it("ignores keys when an input has focus", () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: true, onNext, onPrev, onClose, onToggleHelp })
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);
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// Mount a real input and focus it. A real keystroke while the input
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// is focused would have `event.target === input` and bubble to
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// window — we simulate that by dispatching the keydown on the input
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// itself with `bubbles: true`.
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const input = document.createElement("input");
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document.body.appendChild(input);
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input.focus();
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expect(document.activeElement).toBe(input);
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pressKey("j", input);
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pressKey("Escape", input);
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pressKey("?", input);
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expect(onNext).not.toHaveBeenCalled();
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expect(onClose).not.toHaveBeenCalled();
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expect(onToggleHelp).not.toHaveBeenCalled();
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input.remove();
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unmount();
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});
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it("does nothing when enabled is false", () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: false, onNext, onPrev, onClose, onToggleHelp })
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);
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pressKey("j");
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pressKey("Escape");
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pressKey("?");
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expect(onNext).not.toHaveBeenCalled();
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expect(onPrev).not.toHaveBeenCalled();
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expect(onClose).not.toHaveBeenCalled();
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expect(onToggleHelp).not.toHaveBeenCalled();
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unmount();
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});
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it("cleans up the keydown listener on unmount", () => {
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const { unmount } = renderHook(() =>
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useDrawerKeyboard({ enabled: true, onNext, onPrev, onClose, onToggleHelp })
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);
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pressKey("j");
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expect(onNext).toHaveBeenCalledTimes(1);
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unmount();
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// After unmount the effect's cleanup has removed the listener, so a
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// follow-up keydown should be a no-op. We dispatch a few different
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// keys to be thorough.
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pressKey("j");
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pressKey("Escape");
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pressKey("?");
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expect(onNext).toHaveBeenCalledTimes(1);
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expect(onClose).not.toHaveBeenCalled();
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expect(onToggleHelp).not.toHaveBeenCalled();
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});
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});
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